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All save game editors
All save game editors













All save game editors how to#

I cover all pagies and quillies with an all-or-nothing textbox as I do not know which collectible index number corresponds to which pagies/quillie and I would not know how to title each pagie. If you ever learn something new, add it to this guide. You will have to find out the details for yourself. I still don't know many details of how the game actually reads the save files or what many of the game stats actually do. This is not a save manager and it cannot create new saves. It was only made to better interface with save files instead of editing them directly in a text editor. I primarily made this for fun and to learn WPF UI.

all save game editors

If you keep experiencing softlocks while trying to load or save the file ingame, try Hedweg's guide: This will let the game generate a slot0.dat for you that you can now edit. Instead, while in game, go to your first file and start a new game. For example, if you do not see slot0.dat in your "remote" file, then do not copy another. Make sure that you do not create a slot#.dat file when a previous slot#.dat does not exist. The "CurrentLoadStartPoint" selects where you spawn once you load up a level.\ It has all the data entries that were not included in the worlds data grids. This grid has all the miscellaneous game data and stats. This has all the arcade scores and whether you completed and/or got the high score. The grid has collectible information inside it as well, but mostly they are a display value for the totals screen rather than representing the actual collectibles. The right is a grid that contains game stats relevant to the world. On the left has the world state and collectibles.

all save game editors

"Spendable Pagies" is the pagie number you use to unlock worlds.Įach world has its own tab. Despite being limited to 1 tonic in game, you are able to enable as many tonics as you like. This tab has all the players moves, tonics, and inventory. This is ideal for practice files you want to reload. The "Read Only" checkbox next to the save button will save the file as read-only, which means that the game will not be able to save over your file. This is your reset button if you make changes you don't want. slot0 is file 1, slot1 is file 2, slot2 is file 3. Inside that folder will be a folder "remote" where YL saves its save files as. In one of those folders, there will be another folder with the number 360830 which is the steam id for Yooka Laylee (or something like that). Go to C:\Program Files (x86)\Steam\userdata\ and then there will be folder(s) with numbers unique to your Steam profile.













All save game editors